Having reference sound always at hand during Foley recording is both convenient and useful. It’s also helpful to hear the characters’ dialogue, be constantly immersed into the movie, and not be stuck in the vacuum of our own Foley room.
Hearing the MX soundtrack can also help us catch the scene's mood, perhaps even helping us put the right semantic pauses in during recording. This especially helps in action scenes, where we have to capture the right energy and spirit. Do I mean we keep the MX track unmuted during recording? Sometimes yes. Sometimes even loudly, if it helps the performance. Closed-type headphones and the correct microphone distance during performing will prevent the headphone sound from leaking into the recording. We apply this method mainly to chase and fight scenes.
For these reasons, if I as Foley Artist have the opportunity to hear the reference track or production tracks or stems during recording, then I will certainly take it. This also gives me a great chance to discuss the movie and the recorded material with Foley mixer.
How Foley sits in the mix
It is important for us to be able to quickly and on the spot check how well the recorded material fits into the mix. This is especially true when choosing shoes for characters and fine-tuning the surface texture before recording steps. It's always great when it's possible to quickly check the recorded material in the headphones at a low level and see how the Foley works in the scene together with the music and dialogue.
Yes, you can attenuate the microphone and play back material through the acoustic speaker in the Foley room instead of using headphones. But all this takes a little longer. Most importantly, depending on the location of the listener and the speaker in the room during playback, the frequency response of the material being played back can vary significantly, which does not give you an objective picture. This is especially true when the task is to accurately control the low-mid frequencies so as not to overdo the steps for the character, or to adequately build the surface.
If you know how your headphones sound and trust your ears, you can check the Foley and figure out how well the recorded material sits in the mix right on the spot.
Off-screen action and music scenes
It is important for me to keep the storytelling off-screen.
Instead of the mixer explaining to me what is happening off-screen, what and where it should sound, I can create the story myself based on the dialogue and tips from the DX track, which will lead to correct, chronologically and semantically more accurate filling of the action happening off-screen.
Additionally, using headphones while recording Foley footsteps for dance scenes is, of course, vital. This is the very time when we definitely have to hear and follow the rhythm and music from the reference track in order to perform in sync and accurately convey the emotion of the scene.
Controlling sound
Controlling and tuning mic distance
As an FS Foley recording artist, it is convenient for me to find the exact and best position of the microphone before recording. It is generally accepted that the Foley mixer should ensure that the source is not too close to or too far from the microphone. Still, instead of waiting for the recordist's approval every time, with headphones, I can place the mic myself and do it as accurately as possible.
When I monitor myself through headphones, I can tell if the footsteps do not sound far enough away during recording. In this case, I do not hesitate to stop recording, adjust the distance, and redo the take. Here, the issue is not that I no longer trust the Foley recordist/mixer, but that it is more comfortable for me to take the initiative and build a sound to my liking. I can do it fast, then change the microphone’s position, ask the recordist's opinion, then adjust and ask again, and so on. For this to work, the Foley artist should have extensive experience not only in recording Foley but also integrating them into the mix so as not to make a mistake.
Recreating surfaces
If you fully trust your headphones and have experience integrating your Foley into the mix, then in addition to helping you choose the proper position of the microphone, using headphones can help you with building a surface for steps and calibrating it yourself, helping immensely with the quality of the material and speeding up the recording process.
For example, I can hear in my mind the texture that I want to recreate for the scene in the film. I know what shoes I want to apply, how the texture, in my opinion, should interact with the sole, how it should sound on scuffs, and how well the footsteps should be read in the mix at a low level. Instead of retelling my idea to the mixer, modeling the surface, and asking for feedback every time, I can do it myself.
Will it be faster? Yes, it will. Do I take on someone else's job? Maybe, but I don't think so. Will this improve the quality of the material? Absolutely.
Also, during recording, with headphones on, I can sense that, for example, dirty concrete translates a large number of transients and sounds too sharp in interaction with the chosen shoes or vice versa, has poor articulation, and the steps do not sound obvious. In this case, by monitoring the sound in the headphones, I can determine the problem myself, stop recording the take, adjust the texture, and start recording again.
Simply put, as a Foley artist, it is more comfortable for me to build the Foley's composition in the film and recreate in the smallest detail the sound I hear in my mind myself. The task of the mixer, in this case, is to systematically guide me through the film from scene to scene, from character to character, keeping up with me, and making sure that nothing is missed. All of this is possible when I use headphones throughout the process.
Check Foley under reverb
Several times I have had to use real-time reverberation during recording. This would have been impossible without headphones.
For a real-life example, once I needed to fill a scene with the footsteps of ballroom dancers in a large theater. It was important not to soften or overweight the steps, to make them work at low levels and be well articulated withstanding the scene's mood. The surface had to be dense and moderately hollow but not sound heavy under the DX track.
The dry sound of recorded footsteps and footsteps processed by reverb in the same scene feel different. Therefore, to avoid making a mistake with the performance and narrative, we put a reverb plug-in with minimal latency in the artist's microphone input. Thus, I had the opportunity to record steps under reverb, hear a wet signal in real-time, and balance between the energy of sound extraction and pressure. It sounded great, and the result fit into the picture perfectly. We recorded both dry and processed signals. After recording, it turned out that the dry signal also sounded very organic.
Of course, the re-recording mixer will have its own reverberation settings for the scene, different from our preset. But this method definitely helped to recreate lively and organic steps. We delivered both options: dry and processed sound. The client was happy. Was it possible to do such a trick without using headphones? I'm not sure.